Roleplaying Games:
- Deja vu
- a nostalgic game of remembering old favorites and return them
to glory. This game was designed in under two hours at AnnaCon 2003/4.
- In the Box
- a game of playing poetry, a sestina to be precise.
- True Names
- a unique live action game based on the principles of sympathy
and names.
- Drift
- a science fiction game about travel, adventure, and how people
change.
- Chains of Command
- a humorous game of rank and file demons.
- Mythic Strains
- a simple game which emulates the comic book genre.
- Past Life
- a game of Victorian horror and discovery, with character creation
during play.
- Highly Dimensional
- a cyberpunk game of developing awareness beyond the human experience.
- Pure Shoujo
- a GM-less game for soap operatics and the shoujo anime genre.
Character Sheet
(required to play)
- Slash-fest
- a GM-less game designed to emulate the slasher film genre.
- Obscurity
- a game where you play a song stuck in people's heads and try to
change the world. This was my entry for the Simulationist Iron Game Design
Challenge at the Forge
. This entry was entirely designed in just under an hour.
- Magic Academy
- a game of school days and magical lessons, inspired by Harry Potter
and Diane Duane's So You Want to Be a Wizard series.
- Firefly d20
- a d20 game for playing in the setting of the TV series Firefly.
Also a character sheet
, which includes an OGL extension to the game on the second page.
- Transmutation
- The first of two consecutive 24 hour game designs done for the
24 hour RPG
Grand Act. This game presents a fantastic world with an alternate physics,
based on a very strange form of alchemy.
- Savagery
- The second of two consecutive 24 hour game designs. A game of social
and emotional combat, and trying to change your life, for the better or
the worse.
- Mimicry
- a game of forms, deception, and shapestealers seeking perfection.
This was published in Hostigos 2001, but I've revised it recently to make
it more readable. I also wrote a short
vignette
based on this game.
- Christmas Ninjas
- a silly little game about playing Christmas Ninjas. Written at AnnaCon
2005/6 in under four hours based on a list of sixteen and a half ingredients.
- Faust and Friends
- my entry to the 2007 Game Chef competition, a game inspired by Pure Shoujo
where you play college students dealing with relationships and the consequences
of selling your soul.